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The arrow catching mechanic is a nice concept and the level design fitted with the sounds.  When surrounded by attackers it was sometimes difficult to know which attacker was shooting at me.  Especially like the twist at the end with the moving attackers.

Would be nice to see further levels where you might need to return arrows bouncing off the surroundings to hit attackers!

(+2)

Super cool concept, loved the sound design too! Arrow catching mechanic could use a little work (if arrow is fired while you're "catching" it doesn't seem to catch) but apart from that felt really clean. Levels were interesting, making you scan different angles to see which of the gods (?) were firing at you next, though maybe some indication of where they are before you're thrown into the level would be good, as I got caught out by an arrow I didn't know was coming.

Overall, really cool game! Would love to see more levels get added with some more mechanics (maybe different arrow types, like some that aren't actually fired at you, or some that have different flight patterns)